Hi, I'm Sergey, a 3D character artist working since 2019. I’ve contributed to both AAA titles and mobile games, on freelance, outsourced, and indie projects. My experience covers the full pipeline: from modeling and texturing to engine integration (Unreal Engine & Unity).
I specialize in creating characters with PBR, stylized, and atlas textures, as well as modular clothing systems and ultra-low-poly assets optimized for mobile. I also handle skinning, animation setup, and engine-ready implementation.
I’m passionate, collaborative, and detail-oriented. Let’s work together to bring your ideas to life with optimized, high-quality models that meet all production requirements. Nice to meet you! ^___^